Baldur's Gate 3
A mind flayer ship snatched you from the road, and now a parasite squirms behind your eye, promising to hollow you into a monster within days. You wake in a smoking wreck with strangers who share your curse: a vampire who hasn't seen the sun in centuries, a githyanki warrior hunting a cure of her own, a wizard with an infernal engine ticking in his chest. The road to Baldur's Gate is paved with cultists, devils, and an Absolute that wants your worship. Steer the party, choose who to trust, and decide what's worth your soul before the ceremorphosis takes you.
You don’t read this world — you write the next chapter.
1.
Your own private copy
Starting forks this world into your workspace — your save files, chapters, and notes are yours. The original world stays untouched.
2.
The room writes with you
Every chapter opens with three real next-move directions, drafted from your canon — never a blank box. Approve a scene brief; the room writes to it.
3.
Your canon remembers itself
Review the proposed changes, then lock canon. Cast, codex, and routes update — and the next move is already waiting.
Inside the world
The world’s canon — yours to continue. Spoilers and plot stay out of this page.
Ways to begin
Choose your angle on the world when you start your save — and switch it any time in settings.
Share the cartridge. Write your own save file.
Start your save fileA public world page — setup and starter angles only. Save files, chapters, and private notes never appear here.